Planet Possible Data Portals
Fish Bladder Games
Introduction
Fish Bladder Games is a gaming company that was started in response to modern challenges limiting children's physical activity. Fish Bladder developed the game Planet Possible, a virtual world seamlessly blending physical activity with engaging gameplay. Fish Bladder Games is aimed to revolutionize physical activity for children, promoting health and happiness while fostering a sense of community and support among parents, teachers, and children.
Fish Bladder’s goal is to adapt a paid subscription model and ensure its growing success.
As a team of four designers, Fish Bladder hired us to design a mobile, tablet, and desktop backend data portal that connects parents and teachers through tracking the progression of children’s gross motor skills.
Through user-friendly interfaces and comprehensive features, we worked together with stakeholders, parents, and teachers to actively participate in children's physical skill development.
Problem Statement
Currently, Planet Possible lacks user-friendly parent and teacher portals, hindering effective monitoring and support for children's physical development.
Our project aims to fill this gap by designing streamlined portals, empowering parents and educators to foster physical confidence and skill development in children.
Goal of Project
Discover needs and wants of target users.
Design a mobile, tablet, and desktop dashboard data portal to connect parents, children, and educators.
Validate portal designs with feedback from real users and pass final designs on to the development team.
My Role
Leading a team of three other remote UX designers, we conducted weekly meetings with stakeholders (Fish Bladder Founder & CEO), collaborating on the Project Scope and Timeline, developing User and Market Research, Ideation (HMW statements, User Flows), Sketches, Wireframes, Site Maps, Low Fidelity Designs, High Fidelity Prototypes, User Testing, and a plan moving forward to publish final designs of mobile, tablet, and desktop data portals.
Solution
Target Users
Parents and teachers of 7 - 11 year old children.
Discover
Market Research - Industry Leaders Analysis
1. EdShed
Likes:
Easy to navigate
Well balanced
Organized: a lot of information conveyed relatively simply
Teacher / Parent Hub + Rating system
Dislikes:
Feels outdated
Web browser only
2. HiFi EDU
Likes:
Widgets for alerts, activity and events
Performance tracking
Very simple layout
Mobile app, tablet, and web browser
Dislikes:
Lack of contrast in certain icons
Cluttered images/chaotic color scheming
3. TalkingPoints
Likes:
Easy to navigate through clean interface with smooth/simple color scheme and icons
Performance tracking analytics with good visual representations of data
Mobile app, tablet, and web browser
Dislikes:
None
4. Impulse Brain Games
Likes:
Clean modern interface with bright and vibrant color scheme
Performance tracking analytics with great visual representations of data through graphs, charts and other visuals
Top scores, rankings, scoring trend, completion rates
Mobile app, tablet, and web browser
Dislikes:
None
5. Smart Gym
Likes:
Easy to navigate through clean dark interface
Personal Trainer version has “Students” section
Performance analytics with good visual representations of data
Mobile app, and web browser
Dislikes:
At times user feels overwhelmed with information
User Research - Finding Target Users
The target audience was determined through research of public health information relating to children’s physical skill development, as well as through preliminary gameplay testing with the Planet Possible game with children ages 5 and 9, a mom of a 5 and a 9 year old, and a current high school teacher.
Humans begin developing gross motor skills in infancy and improve throughout childhood. Certain milestones are expected at different stages of life in order to ensure proper physical skill development.
By age 6 years old, children should be able to walk along a balance beam, jump rope, and throw or catch a ball. Skills necessary for playing Planet Possible.
Preliminary Game Testing Results
5-year-old:
Understands the game concept but has slow reaction time.
Shows slight improvement but loses interest due to non adjustable speed.
9-year-old:
Enjoys the game and shows continuous improvement in distance and score.
Finds the progression of skill enjoyable and doesn't want to stop playing.
Mother:
Downloaded the game for both kids at home.
Appreciates seeing her less athletic son excited about skill progression and physical activity.
High school teacher:
Finds the game's simplicity suitable but considers it slightly juvenile for students aged 14-18.
Thus concluding that parents and teachers of 7 - 11 year old children will be the users who view, input, and edit data in the Fish Bladder Portal.
It has also been concluded that the majority of teacher interaction within a student’s data portal (involving input of information) will occur mostly via web browser.
Whereas parent interaction with a child’s data portal (involving ingestion of information) may occur via mobile app, tablet, or web browser.
Design
Style Guide
Brand Logo - Fish Bladder Games
Fonts
Fish Bladder Games uses Roboto style fonts.
Colors, Imagery, and Icons
Color palette, imagery and icons were taken directly from Planet Possible game screens, Fish Bladder’s website, and carefully selected from Figma plugins.
How Might We Statements
How Might We…
...streamline data portals/dashboards?
...empower and enlighten parents and educators?
...foster physical confidence and skill development in children?
...simply convey the progress of children’s gross motor skills?
...show the comparison of children around the world’s gross motor skill development?
...inspire kids through statistical growth to play more?
Key UI Elements
Header Bar
Logo // Home // Activity // Profile // Alerts // Menu // Students
Home/Dashboard Overview
Mini profile // Activity Overviews // Global Comp // Alerts // Fish Bladder Community
Activity Tracking - Activity X Performance
Activity = Games Played // Total Time // Distance Traveled
Performance = Missions Completed // Jumps Made // Ducks made
Physical Ability X Time Spent X Nutritional Balance
Global Insights - Skill Development Global Comparison - Percentiles
Profile
Icon/image // Name // School // Class // Year // Goal Setting // Screen time // Report Card
Ability to switch students for families with multiple children
Alerts
Community / Educational Resources // Fish Bladder Games Coming Soon
Menu
Rewards // Settings // Direct Feedback / Support / Help // Data Privacy Policy
Students (School/Teacher Access Only)
Student Management // Student ID // Name // Class // Year // School // Activity Overview // Add New / Edit Student // Add New / Edit Class
Solution Sketches
User Flows
Wireframes
Site Map
Site overview showing general content as well as relation of home, activity, global, profile, alerts, menu, and student screens.
Low Fidelity Solutions
For this project, we made the collaborative team decision to start small on mobile screens with vital information, and then expand to larger tablet and desktop formats with high fidelity designs.
High Fidelity Prototypes
Click Here to Test Web Browser Prototype
Validate
Usability Testing Summary
In order to expedite the development process, usability testing with the Fish Bladder Games Portal Prototype was conducted with the same mother of two and high school teacher who blessed us with their feedback in preliminary testing.
Valuable Insights and Key Takeaways
Simple, easy to navigate screens with a lot of information but not overwhelming
Well balanced and informative
Consistent throughout mobile, tablet, and web browser
To do:
Clarify circle graph data points
Consider teacher specific login area
Log Out should be available in Profile tab as well
Some tiles seem to pop out, others do not - balance all tiles
Overall passes usability test - minor changes to be made along with development
Conclusion
The next step for Fish Bladder Games is to conduct more in-depth user testing sessions which will grant us valuable feedback from real world teachers and parents, inevitably leading to future iterations of designs through development and publishing of the Fish Bladder Games Portal.
User testing sessions are currently being scheduled and will occur throughout the development of the Portal.
If you are an educator or a parent of a child less than 12 years old:
Click Here to Schedule a Time to Test the Portal.
Keep on the lookout for the Fish Bladder Games Portal on the iOS App Store, coming out soon!
Download Planet Possible on the iOS App Store and play today!
Ryan Haar
Fish Bladder Games
RyanJHaar@gmail.com
3 April 2024